Design Technology
Intent
At Acre Rigg Academy we use the National Curriculum as the basis of our Design and Technology scheme of work. Through our DT curriculum we aim to inspire our pupils to be innovative and creative thinkers who have an appreciation for the product design cycle through ideation, creation and evaluation. We want our pupils to develop the confidence to take risks, through drafting design concepts, modelling and testing and to be reflective learners who evaluate their work and the work of others. Our scheme of work has been designed to build an awareness of the impact of design and technology on our lives and encourage pupils to become resourceful, enterprising citizens who will have the skills to contribute to future design advancements.
Implementation
Impact
Each unit of DT has opportunities built in for both formative and summative assessment. The assessment of knowledge and skills takes place at the end of each lesson to ensure children fully understand and remember what they have learnt before moving onto the next step in the design process. Children also take part in a quiz and knowledge catcher which is used to consolidate and assess understanding at the end of each unit.
Pupil feedback is always positive about DT and they look forward to those lessons.
Long Term Design Technology Map
| Autumn | Spring | Summer |
Year 3 | Textiles: Cushions | Structures: Constructing a Castle | Mechanical Systems: Pneumatics Toys Food: Eating Seasonally |
Year 4 | Mechanical Systems: Slingshot car | Electrical Systems: Torches | Structures: Pavilions Food: Adapting a Recipe |
Year 5 | Electrical Systems: Electronic Greetings Cards | Textiles: Stuffed Toys | Structures: Bridges Food: What could be healthier? |
Year 6 | Textiles: Waistcoats | Electrical Systems: Steady Hand Game | Mechanical Systems: Automata Toys Food: Come dine with me |
'Teach and Inspire; Engage and Enrich'